Cortney+Adelman

For my problem-based lesson plan, I plan to add technology to a cooperative lesson plan. Recently, I got a Wii for P.E. with 4 dance pads and 4 training dance pads. I plan to incorporate this technology into a new cooperative lesson plan using a problem-based approach. I will have each group be given one game that they have never played before, and tell them they need to learn the rules of the game without getting to see the instructions. They will need to communicate and try different techniques to solve the problem. Since I only have one Wii, I will have each group be given a certain time at the dance pads and Wii, after their time is up they can move to a quiet location and discuss new strategies to try as a group when they get to use the Wii again. By giving the students a break from the game they will be able to focus their attention to important part of cooperatives/problem-based learning and that is, collecting and analyzing their results before attempting to solve the problem.

Here is a link to my lesson plan [|APP5AdelmanC.doc]

Standard 1: Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities. Standard 2: Demonstrates understanding of movement concepts, principals, strategies, and tactics as they apply to the learning and performances of physical activities. Standard 5: Exhibits responsible personal and social behavior that respects self and others in physical activity settings. Standard 6: Values physical activity for health, enjoyment, challenge, self-expression, and/or social interaction. || 1. Creativity and innovation * 4. Critical thinking, problem solving, and decision making * 2. Communication and collaboration * 5. Digital citizenship 3. Research and information fluency 6. Technology operations and concepts * During Class || 2. The projection cart 3. An extension cord with tape 4. 4 Wii balance pads 5. 4 Wii practice balance pads 6. 6 different Wii games 7. 6 Wii remotes 8. Directions for the lesson 9. Box of pencils 10. Team folders 11. Time sheets ||
 * ===Daily Lesson GAME Plan=== ||
 * **Lesson Title:** The Wii Challenge |||| **Related Lessons:** ||
 * **Grade Level:** 5th grade |||| **Unit:** Cooperatives ||
 * GOALS ||
 * **Content Standards:**
 * **ISTE NETS-S**
 * Instructional Objective(s):** Students will be able to …
 * 1) Cooperate and work together in small group setting
 * 2) Demonstrate safe and proper use of the Wii equipment
 * 3) Increase fitness levels
 * 4) Communicate with teammates about strategies
 * 5) Encourage and support other classmates ||
 * ACTION ||
 * **Before-Class Preparation:** Before I teach this lesson, I will practice using the Wii equipment, and make sure that it works correctly. In addition, I will print out papers with the instructions of the lesson and reflection questions, which will be placed into their team folder. In addition, I will have time sheets posted in the gym when each team will be allowed to use the Wii game. Each team will have a folder with their name on it, so they will know of any changes made to the different lessons. I will also have a box of pencils, and extra copies of all the papers in their team folders. ||
 * Time |||| Instructional Activities || Materials and Resources ||
 * 30 minutes |||| # When students enter the classroom, I will have them meet me in the center of the gymnasium for rules and instruction.
 * 1) First, I will go over my expectations and what will be required of them.
 * 2) Next, I will go through the proper way to safely use the Wii equipment, and consequences if they do not follow the rules.
 * 3) I will have the students split up into their assigned groups, and allow them work together in their groups, discussing the problem I have created…”How do you learn to play a Wii game that you have never played before, without using the instructions”?
 * 4) Students will come up to the Wii during their allotted time, and will work quietly when they are not at the Wii.
 * 5) At the end of class, I will have the students turn in their completed folder, collect pencils, and meet me in the center circle.
 * 6) Closure questions: What did you learn today? What challenges did you and your team face? What did you enjoy about this lesson? || 1. The Wii console
 * **Notes:** ||
 * MONITOR ||
 * **Ongoing Assessment(s):** Throughout class, I will walk around the gymnasium and monitor the students’ progress. If needed, I will give cross-court feedback to groups getting off-task, or quietly discuss what is being accomplished with the nearby students, in order to assess their learning. I will also assess the student’s progress through their team folder. In their folder will be a worksheet that they will answer relating to their cooperative challenge. For example, one question will ask them what challenges they faced during the lesson, and another question will focus on strategies they used to solve the problem.


 * Accommodations and Extensions:**
 * If the students need more time at the Wii unit, I will allow more time later in the lesson for all groups.
 * Students will be able pick their “quiet” location to work as a group.
 * Students will be given extra copies of directions, so that they can view them whenever needed during the lesson. This will accommodate my visual learners.


 * Back-up Plan:** If I run into any technological problems before the lesson or during the lesson, I will insert another cooperative lesson until the problem can be fixed. In addition, I will find a way to incorporate the problem into the learning experience of cooperatives. ||
 * EVALUATION ||
 * **Lesson Reflection and Notes:** I am excited to complete this lesson, and reflect upon the experience to make the lesson even more rewarding in the future. My goal is to have the students learn to work together when they get frustrated, and solve the problem as a team. ||

I really like your lesson. I think that this is something that the students will not only enjoy, but is also relevant to their every day lives. I know that the majority of the students in my classes are all familiar with video games and video game systems. I really like how you are going to have them figure out the rules of the game without seeing the instructions. This is really going to get them thinking about how to solve the problem. There will be lots of trial and error as well as collaboration between the students. I think that any age group would enjoy this lesson. The only question I have is how will you deal with those students who get upset if they can not figure out the game they are given? Will you give them the opportunity to try with another game or will you allow them at this point to look at the instructions. Great lesson! -Lindsay
 * Cortney,

*Cortney, This is a very creative lesson, that will really require your students to think and work well with one another. This is also a great real life problem that students face in other ways. What will you do if you have students in a group that just can't get along? -Jennifer

Lindsay and Jennifer, You both have great questions, and I appreciate your feedback about my lesson plan. As with any cooperative lesson I teach, I prepare the students for different ways to handle situations. For example, I will ask them what I should do if I am not getting along with someone in my group? By allowing them to role-play and talk about problems that arise with being on a team, they learn that there are many different ways to handle the problem both positively and negatively. However, if I still have a problem arise with a team not getting along, I first ask them to work through the problem together, and then give them a few more minutes. If the problem is still present, I will ask them what would they say to the students if they were the teacher. Or another question is how can the group solve the problem without hurting feelings or leaving someone out. I am amazed at the way students usually solve the problem themselves before I really get involved. I try to teach them that tattling or crying are not ways that get you what you want, and that if I have to get involved in their problem they might not like the results. This year I had a rewarding moment from teaching the students to solve their own problems…One of my fifth grade girls came up to me and said that she and another girl do not work well together and are not suppose to be by each other, but she will be her partner for class today, because she can learn to get along with her, and did not want to let me down. I was so proud of this student, because I can remember her struggling with being a good teammate when she was a third grader attempting cooperative activities. In addition, when teaching the students what a cooperative is, I challenge them with not letting the problem win. I tell that I want them to struggle, and get frustrated at times, so they learn to work together as a team and not give up because something is too hard. I feel that by guiding the students along the way, and communicating honestly with them helps them to want to finish the challenge no matter what. In addition, we always collaborate after class so the students get to share their feelings whether they are frustrated or excited. Sharing their struggles helps them see how far they have come, even if they do not achieve the whole task. -Cortney