Cortney+Adelman+3

This unit focuses on teaching the students to work together cooperatively while integrating technology into Physical Education. Each lesson builds upon the next, and links together the NETS-T and NASPE standards. The first lesson deals with problem-solving and strategies needed to work together, without arguing with each other. During the lesson, students will be introduced to a Wii game that they have never played before. The students will learn how to play the game without any instructions or guidance, but instead, use each other’s background and expertise to discover how to play the game. The second lesson will integrate blogging and computer time to help the students communicate their frustrations and success. Finally, the last lesson in the unit will bring together all the knowledge they have gained, and have them create a digital story about their Wii game. Video can be used to help introduce new skills, from discrete practice drills to their strategic application in games or team events (Cennamo, Ertmer, Ross, 2009, p. 316). Each group of students will be responsible for one slide with a voice recording about their section of the game, because they will be teaching the rest of the class how to play the game in their presentation. When the assignment is complete, students will view the projects on the projector screen in the gymnasium.

Standard 1: Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities. Standard 2: Demonstrates understanding of movement concepts, principals, strategies, and tactics as they apply to the learning and performances of physical activities. Standard 5: Exhibits responsible personal and social behavior that respects self and others in physical activity settings. Standard 6: Values physical activity for health, enjoyment, challenge, self-expression, and/or social interaction. || 1. Creativity and innovation X 4. Critical thinking, problem solving, and decision making X 2. Communication and collaboration X 5. Digital citizenship 3. Research and information fluency 6. Technology operations and concepts X Students will be able to… A month before I start this Unit, I will reserve the computer lab and communicate with the students classroom teachers. During the students Physical Education time, they will have had the opportunity to attempt their Wii game and discover the rules and strategies of the game. In addition, students will have blogged about their success and frustrations with teamwork and the cooperative challenge. In addition, I will print out all the handouts necessary to complete their digital story telling portion of their assignment. || During Class ||
 * Daily Lesson GAME Plan #3 ||
 * **Lesson Title:** Wii Digital Story Telling |||| **Related Lessons:** The Wii Challenge ||
 * **Grade Level:** 5th |||| **Unit:** Wii Cooperative ||
 * GOALS ||
 * **Content Standards:**
 * **ISTE NETS-S**
 * Instructional Objective(s):**
 * 1) Cooperate and work together in small group setting
 * 2) Demonstrate safe and proper use of the computer
 * 3) Increase understanding of technology
 * 4) Communicate with teammates about strategies
 * 5) Encourage and support other classmates with feedback that is helpful ||
 * ACTION ||
 * **Before-Class Preparation:**
 * Time |||| Instructional Activities || Materials and Resources ||
 * 60 minutes (Two 30 minute classes) |||| # Students will meet me in the computer lab, instead of the gymnasium, and sit with their teammates at their own computer.
 * 1) I will inform them that they are now going to create a digital story about the rules and strategies of playing their Wii game. They will use their Powerpoint slide show they have been working on to help guide them in the process.
 * 2) Students need to complete one voice thread on their slide in the presentation. If the group would like to have more slides, they are allowed. Students will have access to a camera to take pictures needed. For example, a picture of what a certain move looks like needed to play their game, etc.
 * 3) The last slide needs to have a picture of the team with at least one sentence from each participant about they learned.
 * 4) The digital story will be the rules and strategies needed to play their Wii game from P.E. class. After students have presented their story, the following classes I will incorporate the different games and allow the students from the group to help teach their game.
 * 5) Once the assignment is complete, we will watch each story as a class on the big screen in the gymnasium. After class, the students will blog about the presentations and answer the following questions.
 * Which presentation was the most informative?
 * Which game looked like the most fun, and why?
 * Say one positive comment about each presentation.
 * What did you enjoy most about this Unit? || 1. Compute lab
 * 1) Instructional materials (paper and pencil)
 * 2) Microphones
 * 3) Camera ||
 * **Notes:** ||
 * MONITOR ||
 * **Ongoing Assessment(s):** I will use a rubric for grading the students digital story and monitor their participation during group work through visual monitoring. Each class, I will move throughout the room and assist students when needed. If I notice a common question arising, I will stop the class and address the question as a class not individually.


 * Accommodations and Extensions:** If students would like to work on their slide at home, they will be allowed as long as they have the technology. However, if they do not have the technology at home, and need more time, they will be allowed to access the computer lab during their student assist time.


 * Back-up Plan:** If we get kicked out of the computer lab, I will allow the students to write down ideas for their presentation and give them more time with their Wii game in class. ||
 * EVALUATION ||
 * **Lesson Reflection and Notes:** I understand that this lesson may take more time than I allotted and am willing to be flexible. Since this is my first time teaching this type of a cooperative, I will tell the class I am open for their ideas on how we can make this lesson more fun and challenging. In addition, I will read their reflection blogs and gain a better insight to their feelings and take home message from this assignment. ||

References: Cennamo, K., Ross, J. & Ertmer, P. (2009). //Technology Integration for Meaningful Classroom Use: A Standards-Based Approach//. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Cortney, I think that the students would really enjoy creating and watching the digital stories about the Wii games. I know that this would probably very helpful for special education student who may have trouble reading an instruction manual. By being able to see picture and hear their classmates explanations, I think they would get a greater understanding of how to play the game. -Lindsay